New Player Guide
Everything the server expects you to know, in the order you will need it. If you only read
one line: type /quests and follow it.
Your first hour
- Follow the quest chain.
/questsopens your journey. It shows one step at a time on purpose — catch something, earn some coins, visit the shop, claim some land, beat your first gym. Finishing it pays out a Sapphire Crate Key. - Set a home.
/home set base, then/home baseto return. There is no/sethomeon this server. - Claim your land. Anything you build outside a claim can be broken by other players. Claiming is free and you start with enough for a decent base.
- Vote.
/vote. Ten seconds, and you get a crate key for it.
Money
Two currencies. PokeCoins are earned — catching, battling, quests, selling to the shop. PokeGems are rarer, and buy crate keys and land in the Gem Shop.
/balance— what you have./shop— buy and sell./shop limitshows how much of today's selling allowance is left./auction— the player market. Usually cheaper than the shop, and the only place to buy Pokemon from other players./pay <player> <amount>— send coins to someone.
There is a daily selling limit. You can only earn a set amount of PokeCoins per day from selling to the shop. This exists so the economy does not drown in coins — the auction house has no such limit, so trading with players is often the better move anyway.
The gyms
Eight Kanto gyms, in roughly the order you would expect. Each has trainers you must beat before the Leader will face you, and the level curve climbs steeply after the fourth badge.
Badges are tracked automatically. /badges shows what you have earned. Once you hold all
eight, the Elite Four unlock, and beating all four unlocks the Champion.
The Gym Challenge quest tier pays out at 1, 2, 4, 6 and 8 badges, so there is a reason to keep going rather than stopping at whichever gym gave you trouble.
Land claims
Claimed chunks cannot be built in, broken or looted by anyone but you and the people you trust. You
start with a base allowance and earn more through playtime and milestones. /claims shows what
you have and where it came from.
The Daycare
Leave two compatible Pokemon at the Daycare and they will produce an Egg. It is the only breeding route here — pasture breeding is disabled — so eggs carry real value.
The Daycare is a building at spawn. Ranked trainers can open it from anywhere with
/daycare; everyone else walks over.
Raids
Giant raid bosses appear at spawn. Everyone who joins fights their own copy of the boss, but you all share one health bar — so the fight gets shorter the more people turn up, and everyone gets a fair shot at catching it with a Premier Ball at the end.
Training
Two things sit in the Training Grounds:
- The EV Dojo — six trainers, one per stat. Beating one gives EVs in that stat. Capped daily so it stays a routine rather than a grind.
- The Gauntlet — eight trials of climbing difficulty. Each unlock is permanent, but you can only clear each trial once a day. Power items only drop here, nowhere else on the server.
/training shows what you have left today.
Custom skins
Shadow and Light Pokemon are hand-painted for this server and come from crates. /skindex
shows every one that exists — click any entry, owned or not, to turn it around in 3D. The counter tracks
what you currently own, so selling one frees the slot again.
Resets
Daily quests, the EV Dojo, the Gauntlet and your selling limit all reset at the same moment each day.
Rather than working out the timezone, run /servertime — it gives you a live countdown.
Weekly leaderboards reset on their own schedule; the same command shows that countdown too.
Being a good neighbour
- Build outside spawn. Spawn is protected and you cannot place blocks there.
- Claim what you build. Unclaimed land is fair game.
- The auction house has a playtime requirement before you can buy or sell — it exists to stop throwaway alt accounts, not to slow you down.
